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HTML
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <title>CodeAtNow | Satisfying curly cursor</title> <link rel="stylesheet" href="./style.css"> </head> <body> <!-- partial:index.partial.html --> <canvas></canvas> <!-- partial --> <script src="./script.js"></script> </body> </html>
CSS
body, html { padding: 0; margin: 0; overscroll-behavior: none; }
JS
const canvas = document.querySelector("canvas"); const ctx = canvas.getContext('2d'); // for intro motion let mouseMoved = false; const pointer = { x: .5 * window.innerWidth, y: .5 * window.innerHeight, } const params = { pointsNumber: 40, widthFactor: .3, mouseThreshold: .6, spring: .4, friction: .5 }; const trail = new Array(params.pointsNumber); for (let i = 0; i < params.pointsNumber; i++) { trail[i] = { x: pointer.x, y: pointer.y, dx: 0, dy: 0, } } window.addEventListener("click", e => { updateMousePosition(e.pageX, e.pageY); }); window.addEventListener("mousemove", e => { mouseMoved = true; updateMousePosition(e.pageX, e.pageY); }); window.addEventListener("touchmove", e => { mouseMoved = true; updateMousePosition(e.targetTouches[0].pageX, e.targetTouches[0].pageY); }); function updateMousePosition(eX, eY) { pointer.x = eX; pointer.y = eY; } setupCanvas(); update(0); window.addEventListener("resize", setupCanvas); function update(t) { // for intro motion if (!mouseMoved) { pointer.x = (.5 + .3 * Math.cos(.002 * t) * (Math.sin(.005 * t))) * window.innerWidth; pointer.y = (.5 + .2 * (Math.cos(.005 * t)) + .1 * Math.cos(.01 * t)) * window.innerHeight; } ctx.clearRect(0, 0, canvas.width, canvas.height); trail.forEach((p, pIdx) => { const prev = pIdx === 0 ? pointer : trail[pIdx - 1]; const spring = pIdx === 0 ? .4 * params.spring : params.spring; p.dx += (prev.x - p.x) * spring; p.dy += (prev.y - p.y) * spring; p.dx *= params.friction; p.dy *= params.friction; p.x += p.dx; p.y += p.dy; }); ctx.beginPath(); ctx.moveTo(trail[0].x, trail[0].y); for (let i = 1; i < trail.length - 1; i++) { const xc = .5 * (trail[i].x + trail[i + 1].x); const yc = .5 * (trail[i].y + trail[i + 1].y); ctx.quadraticCurveTo(trail[i].x, trail[i].y, xc, yc); ctx.lineWidth = params.widthFactor * (params.pointsNumber - i); ctx.stroke(); } ctx.lineTo(trail[trail.length - 1].x, trail[trail.length - 1].y); ctx.stroke(); window.requestAnimationFrame(update); } function setupCanvas() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }